Also, a few notes on character creation: the following races are allowed, with changes where noted.
- Elves - +2 DEX, +2 INT
- Dwarves - +2 CON, +2 CHA
- Humans - As per the Player's Handbook
- Halflings - +2 CON, +2 DEX
- Gnomes - As per the Player's Handbook 2
In this world, the eladrin never existed. More exotic races, like tieflings and dragonborn, may have existed in the past, but are now extinct. (I'm not being capricious there; there is a reason, and it will become clear.) There are no half-elves: elves and humans can reproduce together, but any such child has a 90% chance of being a full-blood human and a 10% chance of being a full-blood elf.
On the subject of the low-magic initial setting, converting to 4E has made this much simpler than the half-caster-level nightmare I concocted earlier: all powers drawing on the arcane, divine or primal power sources are used at -2 to-hit and -2 damage. This may be subject to revision. Later, when you leave your home plane, these penalties will disappear.
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